Scopul nostru este sprijinirea şi promovarea cercetării ştiinţifice şi facilitarea comunicării între cercetătorii români din întreaga lume.
Host: University OVIDIUS Constanta, Faculty of Mathematics and Computer Science, ROMANIA
Organizers: University of Bucharest and University OVIDIUS Constanta in cooperation with SIVECO SA company, Bucharest, Romania
Sponsors: National Authority for Scientific Research, SIVECO SA company, Bucharest, Romania
Homepage: http://www.icvl.eu/2008
Email: icvl[at]fmi.unibuc.ro
Deadline for abstracts: June 20, 2008
Description:
At the Lisbon European Council in March 2000, Heads of State and Government set an ambitious target for Europe to become „the most competitive and dynamic knowledge-based economy in the world” by 2010. They also placed education firmly at the top of the political agenda, calling for education and training systems to be adapted to meet this challenge.
POST-CONFERENCE: The Organisation Committee will elaborate until the ICVL opening, the volume with the conference’s papers and the CD (with ISBN). Extended versions of selected papers presented at ICVL will be offered for publishing in the International Journal of Computers, Communications & Control- http://www.journal.univagora.ro/
AIMS:
– The implementation of the Information Society Technologies (IST) according to the European Union Framework-Programme (FP6, FP7)
– The development of Research, projects, and software for E-Learning, Software and Educational Management fields;
– To promote and develop scientific research for e-Learning, Educational Software and Virtual Reality;
SECTIONS:
MODELS & METHODOLOGIES (M&M); TECHNOLOGIES (TECH); SOFTWARE SOLUTIONS (SOFT)
„IntelŽ Education” – Learning, Technology, Science (IntelEdu):
Research papers – Major Topics
The papers describing advances in the theory and practice of Virtual Environments for Education and Training (VEL&T), Virtual Reality (VR), Information and Knowledge Processing (I&KP), as well as practical results and original applications.
The education category includes both the use of Web Technologies, Computer Graphics and Virtual Reality Applications, New tools, methods, pedagogy and psychology, Case studies of Web Technologies and Streaming Multimedia Applications in Education, experience in preparation of courseware.